Avatar Mode In Development
Well, here we are, working on the third game mode, Avatars, at the same time UltraG is coming along. I feel within a matter of
Well, here we are, working on the third game mode, Avatars, at the same time UltraG is coming along. I feel within a matter of

Today is February 7th, 2026. ChatGPT 5.3 Codex is making waves, I don’t have it yet, I’m still stuck with 5.2 like a savage. However,

Building a Living Simulation Universe One of our core design goals with Forever In The Stars has always been simple to say, but hard to

Building a Multi-Mode Sci-Fi Game Engine When we first started building Forever In The Stars (FITS), the goal was simple:Create a modern, competitive real-time strategy

The first live Forever In The Stars esports tournament is coming to Toronto. This is not just another competition — it is the beginning of

I’m blown away with how good the lobby looks! Again, limiting the first launch to just 1 faction. The others will come soon after, but

It’s taken a while to choose an art style but I got something I like! What you’re seeing here is the Terra HQ, EXO Miners,

This is really fun, but really difficult work. This is what my imagination sees, but here’s what we get: It’s close enough to shooting effects

Here’s 1 hour of work compressed into just one minute. There’s surely a lot more details to update, but I feel we’re getting close enough

Welcome to my little slice of heaven, I call it “The Proving Grounds”. Or if you prefer to battle in space, why not? My vision

Look at it. It’s beautiful, isn’t it? The backend is finally up and running, so I can add, modify, delete stuff, build maps, etc. Obviously,

3 Stories to discover Forever In The Stars, they’ll become the basis of the single player campaigns. I’ll price each at $40 dollars and release

Creating a balanced RTS has its challenges, but I think for the most part I’ve got it. Essentially, Forever In The Stars is the story

Even though I’m relying heavily on AI to build this RTS, its not as easy as “Hey ChatGPT build me a video game”. There is

Hello World. This is always the first line of code in any software stack. But we are far from the first line of code! Infact,