Development
Solace

ULTRA-G Circuit

Building a Living Simulation Universe One of our core design goals with Forever In The Stars has always been simple to say, but hard to

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Development
Solace

FITS Is Not Just an RTS

Building a Multi-Mode Sci-Fi Game Engine When we first started building Forever In The Stars (FITS), the goal was simple:Create a modern, competitive real-time strategy

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Esports
Solace

Toronto#1:Genesis

The first live Forever In The Stars esports tournament is coming to Toronto. This is not just another competition — it is the beginning of

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Development
Solace

Getting Ready For Launch

I’m blown away with how good the lobby looks! Again, limiting the first launch to just 1 faction. The others will come soon after, but

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Development
Solace

First Family Portrait

It’s taken a while to choose an art style but I got something I like! What you’re seeing here is the Terra HQ, EXO Miners,

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Development
Solace

Building a VFX Particle System

This is really fun, but really difficult work. This is what my imagination sees, but here’s what we get: It’s close enough to shooting effects

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Development
Solace

Technical Details

Even though I’m relying heavily on AI to build this RTS, its not as easy as “Hey ChatGPT build me a video game”. There is

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