
Building a VFX Particle System
This is really fun, but really difficult work. This is what my imagination sees, but here’s what we get: It’s close enough to shooting effects

This is really fun, but really difficult work. This is what my imagination sees, but here’s what we get: It’s close enough to shooting effects

Here’s 1 hour of work compressed into just one minute. There’s surely a lot more details to update, but I feel we’re getting close enough

Welcome to my little slice of heaven, I call it “The Proving Grounds”. Or if you prefer to battle in space, why not? My vision

Look at it. It’s beautiful, isn’t it? The backend is finally up and running, so I can add, modify, delete stuff, build maps, etc. Obviously,

3 Stories to discover Forever In The Stars, they’ll become the basis of the single player campaigns. I’ll price each at $40 dollars and release

Creating a balanced RTS has its challenges, but I think for the most part I’ve got it. Essentially, Forever In The Stars is the story

Even though I’m relying heavily on AI to build this RTS, its not as easy as “Hey ChatGPT build me a video game”. There is

Hello World. This is always the first line of code in any software stack. But we are far from the first line of code! Infact,