First Look At Our Custom RTS Engine

Look at it. It’s beautiful, isn’t it?

The backend is finally up and running, so I can add, modify, delete stuff, build maps, etc.

Obviously, balancing the units is going to be difficult, and I’ll need to do it QUICKLY if the game is to survive the community rampage that naturally follows any product.

With the backend complete-ish, I’m ready to push toward version 1.

Now I get why Elon musk launches a product and then also says the next version is going to be so much better.

I get it.

I already have a new animation system cooking up to reduce data by 90%.

Better animations.

My favorite part is attachable weapons and armor slots.

So when you upgrade a unit, they can actually receive a larger or different weapon!

Now in game, you can visually intimidate your opponents by upgrading in combat. So cool.

That’s the easy stuff.

The hard stuff will be getting the multi-terrain mesh to work for line of sight and pathing.

But, with AI as my business partner, I’m hoping to get that implemented in just one day. Maybe this week.

Note: This week I’ll be working from Princess Margret Cancer Clinic down town Toronto, where my wife is undergoing Leukemia treatment.

Laptop work sucks but, hey. When life gives you lemons, you make lemonade.

Solace