
This is really fun, but really difficult work.
This is what my imagination sees, but here’s what we get:

It’s close enough to shooting effects that it passes.
I’ve got a fairly advanced VFX editor now, but it’s clear that it needs a major upgrade with emitters.

I’m going to hold off until I learn more about what exactly Forever In The Stars RTS wants to be, so that our particle effects and VFX are specific to OUR game.
I don’t want to plugin some other system that may or may not work.
Time to get the other units and animations built!