Building a VFX Particle System

This is really fun, but really difficult work.

This is what my imagination sees, but here’s what we get:

It’s close enough to shooting effects that it passes.

I’ve got a fairly advanced VFX editor now, but it’s clear that it needs a major upgrade with emitters.

I’m going to hold off until I learn more about what exactly Forever In The Stars RTS wants to be, so that our particle effects and VFX are specific to OUR game.

I don’t want to plugin some other system that may or may not work.

Time to get the other units and animations built!